METHODOLOGY

How the HypeVoro Maths & Distraction Game Works

HypeVoro is a free browser game. Solve two-operation maths questions while fictional internet-style distractions compete for your taps. This page explains the round, the modes, the score and the limits without turning a game result into a diagnosis.

How to play

Choose a mode and start a 30-second round. You do not need an account or download. Optional practice is untimed and shows the two actions in order: solve a sample question, then dismiss a sample fictional notification. A scored round starts fresh.

The timer measures active play time. Manual Pause freezes the timer and requires Resume; switching tabs or losing focus does not automatically pause the game.

The maths task

Every question uses three single digits and two operations chosen from +, −, × and ÷, such as 4 + 6 ÷ 2 = ?. Multiplication and division are evaluated before addition and subtraction. Division questions divide evenly, and answers stay between −20 and 30.

Tap the tile with the correct answer to deal the next question. A wrong tile counts as a mistake and the same question remains. Taps within 120 ms of the previous tap are ignored by the double-tap lockout, so one physical tap is counted once.

The four distraction stages

Classic and No-Mistake use the four standard stages. Notification Chaos has its own pressure table: it keeps the 30-second duration and maths task but changes feed timing and misleading tips. In Classic, the stages are Warming up (0–7s), Getting noisy (7–14s), Feed overload (14–22s) and Touch grass finale (22–30s).

One fictional feed card appears at a time. It is resolved when you tap its tempting button (a distraction mistake), dismiss it, or let it expire (resistance). Cards still on screen when the round ends are excluded because they did not receive their full display time. A card is counted in the stage where it appeared.

Game modes

Quick play has three self-contained modes. Results from different modes are not directly comparable.

Classic

30 seconds of active play. Mistakes cost points but do not end the round.

Result: 0–100 gameplay score.

Notification Chaos

30 seconds of active play. The fictional feed arrives faster, expires sooner and misleads more often.

Result: 0–100 gameplay score; not comparable with Classic or No-Mistake results.

No-Mistake Mode

Up to 30 seconds. The first wrong tile or opened fictional distraction ends the run.

Result: Survival time, clear status and gameplay points; not comparable with other modes.

Notification Chaos, No-Mistake and friend rounds do not count toward daily or weekly progress. Daily and friend links use scoring version v3; invalid or older links fall back to a fresh playable round.

Scoring, accuracy, response time and mistakes

Classic and Notification Chaos results use round((60 × accuracy + 40 × resistance) × min(correct / 12, 1)). Accuracy is correct answer tiles divided by all answer-tile attempts. Resistance is expired or dismissed fictional notifications divided by all resolved notifications. Missing measurements contribute zero. The participation factor reaches its full value after 12 correct answers; a round with no correct answers scores zero.

Worked example: 12 correct answers, 3 wrong tiles, 3 resisted notifications and 1 opened notification produce 78 points. This is an example of the formula, not a population benchmark.

Response time runs from a question appearing to the correct tile tap, includes wrong attempts on that question, excludes manual pauses and is not part of the score. The result shows the average plus the fastest and slowest correct responses. Mistakes are wrong tiles plus opened distractions. Best streak is the longest run without either kind of mistake.

Daily challenges and local progress

Classic daily mode repeats one shared question sequence for each UTC calendar day. Complete a round with at least one correct answer to record that day in this browser. Replaying can improve the daily best but does not add another streak day.

The weekly goal is three distinct eligible UTC days from Monday through Sunday. Progress is browser-local under the HypeVoro progress key; there is no account, cross-device sync or verified leaderboard. See the privacy policy.

Friend challenges

A friend link carries a seed and a self-reported score to beat. The recipient replays the same question sequence and can compare the result. The target is not verified, and device, pace, practice and mode can affect a round. A shared score is not a population ranking.

Privacy and limits

HypeVoro is entertainment. It has no clinical validation, population norms or verified leaderboard. A result does not measure everyday attention, time spent online, ADHD, intelligence, mental health or real-world ability. The Focus Indexis an optional aggregate game-statistics feature, not a person-level attention report.

For editorial sourcing and corrections, read the editorial policy, or contact HypeVoro through the contact page.

Frequently asked questions

Is HypeVoro free, and do I need an account?

Yes. HypeVoro is free to play in your browser, and no account, download or sign-up is required.

How long does a round last?

Classic and Notification Chaos rounds last 30 seconds of active play. No-Mistake Mode has a 30-second target and ends early at the first wrong tile or opened fictional distraction.

What counts as a mistake?

A wrong answer tile or an opened fictional distraction counts as a mistake. Letting a notification expire counts as resisting it, while unfinished notifications are excluded from the resistance calculation.

Can I challenge a friend?

Yes. A friend link replays a shared question sequence with a self-reported target score. Scores are not server-verified or population rankings.

Is this a medical attention test?

No. HypeVoro is entertainment and self-reflection through a maths game, not a medical, ADHD, intelligence or real-world attention assessment.